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We
are trying to bring disparate worlds together, not so that we can
all get along, but so we can see out of the 'me' into 'us.'
- Anna Deavere Smith (1)
Telecommunications art is
the art of electronic communication networks. Its medium is communication:
the structure of the distribution of ideas and meaning in a networked
world. Emerging from critiques of centralized mass media (radio, television,
newspapers, not to mention the historic role of select "visionary"
artists to define our contemporary consciousness), telecommunications
art often takes the form of non-hierarchical many-to-many communications
? conversation.
To engage
in the construction of communication structures is an ancient cultural
and political practice. Communications theorist Armand Mattelart writes,
"Who should control the circulation of information, the installation
and functioning of long-distance communication networks ? the state
or the private sector? Who should be authorized to use the new services?
These questions predate the arrival of the manual telegraph. They were
posed during the long history of postal institutions." (2)
The answers to these questions in any particular period of time reveal
the power structures at the core of human relationships and cultural
identity.
In the
twentieth century, network communications technologies have had a tremendous
influence in shaping individual and cultural perceptions across the
planet. Each new technology has engaged social, cultural and economic
forces in all countries to establish (or not) "appropriate"
mass communication structures. According to media historian and critic
Robert McChesney (3), corporations have, over the course
of the century, increasingly seized control of new communications technologies
and in the process eroded the potential for a democratic electronic
public sphere. Furthermore, the costs of implementing new communications
technologies have encouraged disparities of access between rich and
poor nations and rich and poor people, with resulting increases in economic
inequity and cultural domination by the wealthy.
Artists
have engaged in questioning, envisioning, building and using telecommunication
structures since at least the early days of radio. In 1932, Bertolt
Brecht proposed a restructuring of radio: to "change this apparatus
over from distribution to communication. The radio would be the finest
possible communication apparatus in public life...if it knew how to
receive as well as transmit, how to let the listener speak as well as
hear, how to bring him into a relationship instead of isolating him."
(4) Ironically, radio was initially a send/receive
communications system. The proliferation of television too, has unleashed
a multitude of artistic critique and experimentation since the 1960s,
including video art, television art, satellite art, public access broadcasting,
and alternative networks. A vibrant international art exchange has developed
through the fax network. The international mail art network, known as
the Eternal Network, utilizes one of the most accessible and global
communications networks ? the postal system ? to engage in
democratic cultural communication.
For women
artists, new communications technologies pose a particular set of issues.
Mass media has firmly established itself as an immense seat of power,
dominated by corporations run by men. Not surprisingly, "information"
disseminated over corporate mass media networks reinforces oppressive
female stereotypes, encouraging women to find liberation through consumption:
"The mass media molds everyone into more passive roles, into roles
of more frantic consuming, into human beings with fragmented views of
society. But what it does to everyone, it does to women even more. The
traditional societal role of women is already a passive one, already
one of a consumer, already one of an emotional nonintellectual who isn't
supposed to think or act beyond the confines of her home. The mass media
reinforces all these traits....Women are said to make 75% of all family
consumption decisions. For advertisers, that is why women exist."
(5)
Even though
(in the US at least) we now see more "professional" women
on television programs than we did in 1970, women in the 1990s are still
disproportionately exploited by electronic communications technologies.
Interdisciplinary artist Coco Fusco makes the connection between the
rhetoric of the Internet as a technology of liberation, and the abusive
production system that creates the tools that enable connectivity: "...I
have been conducting research on women maquiladora workers in the US-Mexico
border and the Caribbean. Though these women have virtually no access
to the Internet, they are a crucial component of the global information
circuit. Not only do they assemble much of the digital revolution's
hardware, but their low wages maximize multinational profits and facilitate
accelerated consumption of electronic media for the virtual class. In
Tijuana alone, they produce more televisions than anywhere else in the
world." (6)
Feminist art practice is
grounded in issues of voice: talking among ourselves to understand what
gender oppression is and how to transcend it; voicing our identities
to destroy stereotypes that destroy us; and bringing our experience
and perspectives into the fabric of our communities as authentic voices
in shaping our cultures. Women artists who build electronic communication
environments, connect people to each other, share stories, and develop
communications tools, are taking steps towards altering social communication
at a systemic level ? as art. In so doing, our work not only provides
a platform for our own voices, but opens channels of communication for
others who have been denied their voices: bringing disparate worlds
together to create a world that reflects and respects all of 'us.'
A few notes about this paper.
Women's telecommunications art practice takes a variety of forms, drawing
from diverse influences. Access to tools has impacted the demographics
of practitioners ? and
despite our networked communications, the "field" is fragmented
and poorly documented. I am indebted to the women who have written about
their work, to the women I have collaborated with over the years, and
to the women who found time to respond to my questions for this paper,
including: Sherrie Rabinowitz (United States), Sarah Dickenson (United
States), Judy Malloy (United States), Nancy Buchanan (United States),
Heidi Grundmann (Austria), Sue Harris (Australia), Anne Fallis (United
States), Anne Focke (United States), Lucia Grossberger Morales (United
States), Eva Wohlgemuth and Kathy Rae Huffman (Austria/United States),
Jennifer Hall (United States), Aida Mancillas (United States), Isabella
Bordoni (Italy), Andrea Sodomka (Austria), Karen O'Rourke (France),
Janet Silk (United States), Carol Stakenas (United States), Elisabeth
Schimana (Austria), Lorri Ann Two Bulls (Oglala Lakota), Jacalyn Lopez
Garcia (United States), Nina Sobell and Emily Hartzell (United States),
Carolyn Guyer (United States), VNS Matrix (Australia), Cathy Marshall
(United States). Still, this story is not complete. I hope that you,
who know a different herstory than I, will add
your story to this narrative.
Creating Portals
In 1980,
Sherrie Rabinowitz and Kit Galloway used technology to punch a Hole
in Space, employing a satellite feed and large scale projections
to open a portal between pedestrians walking past the Lincoln Center
in New York and the Broadway department store in Century City in Los
Angeles. "People would be walking by and they'd look up and they'd
see this screen and these images and they discovered that the people
that they were seeing and hearing were in fact 3000 miles away."
(7) Hole in Space was unannounced to the public
and lasted three days. "There was the first evening of surprise
discovery; the second evening was populated by word-of-mouth and long
distance telephone calls; and after the television coverage of the second
evening, the third was like a mass televisual migration of families
and trans-continental loved ones, some of which had not seen each other
for over twenty years." (8) Hole in Space
collapsed geographical distance, bringing into being a window between
two physical places, through which passers-by at each site could encounter
each other visually in real time. The project was an expression of Sherrie
and Kit's concept of "image as place" ? using technology
to meld the artistic practice of image creation with the architectural
practice of creating an environment for human contact. As a functional
and public media space, Hole in Space articulated the connections
between dispersed people in a mass media culture ? and significantly,
brought people together in a shared media space. The shift from artist
as producer of content to artist as producer of an "image"
in which the public produced content, was profound.
Other early
experiments with visual telecommunications technologies involving women
artists include: Satellites Art Project (1977), Sherrie Rabinowitz'
and Kit Galloway's investigation into "the image as place"
in which dancers physically located in Maryland and California danced
together in the space created by the technology (9);
Send/Receive Satellite Network (1977), a bi-coastal program of
artists' performances organized by Lisa Bear, Keith Sonnier and Carl
Loeffler that was cable-cast in New York and San Francisco ? extending
artists' works not only across the country but into a mass media system;
Red Burns' two-way television project for senior citizens during the
1970s-80s; Sarah Dickenson's work with the Communicationsphere Group
at the Massachusetts Institute of Technology (1977-1985) that utilized
slow-scan television, two-way cable TV and computer networking to enable
artists in Japan, Amsterdam, New York, Australia, British Columbia,
and Cambridge, Massachusetts, to "exchange across cultures their
ideas, concepts and work" (10); and Electronic
Caf? (1984), an interactive communications link between diverse
cultural communities in Los Angeles set in local eateries developed
by Sherrie Rabinowitz and Kit Galloway.
While specific
investigations that these artists undertook were quite different, each
focused on the creation and use of electronic communication structures
to connect people to each other across physical distance, rather than
utilizing new media to create visual images. As Sarah Dickenson describes
it, "Because of this interaction among artists, over the electronic
media channels, a specific form of art began to emerge, rooted in the
fine arts but shaped by the electronic media themselves. In effect,
we began to see the development of a new visual and spatial language
that bridged the arts and technology, for it was not concerned with
the art object but rather with art as communication." (11)
Another concept that formed a cornerstone of many subsequent telecommunications
arts projects was the involvement of the public as collaborators in
making art.
Making Information
While communications arts
experiments investigate the potential of horizontal communications as
a social construct, women artists have also invented alternative models
for the production and dissemination of information through telecommunication
networks.
In 1986,
Judy Malloy began to gather information for Bad Information Base
no. 2, a collaboratively produced information art work "which
was conceived as a database of wrong, misleading, inappropriate information
and was meant to question our reliance on the veracity of computer-delivered
information." (12). She opened a discussion topic
on the Art Com Electronic Network on the WELL, a computer-based conferencing
system, inviting users to post bad information for the Bad Information
database. The information collection stage lasted for well over a year,
as artists, computer programmers, futurists and other members of the
WELL community shared over 400 pieces of bad information on such topics
as advice, health, relationships, football, politics, religion, technology,
body odor, sex, computers, foreigners, television, some horoscopes,
miracle cures, the WELL, happiness, music, toilet paper, environment,
pets, transportation, food, success, salt, work. Judy catalogued and
organized the information "in a definitive database" (13)
which is today accessible on the Web, complete with bad technical support
(14). As an art project, Bad Information engaged
people who do not consider themselves artists in consciously creating
art content. As an information project, it redefined the public as experts
in information production.
Nancy Buchanan
organizes evidence to develop actionable "portraits" of social
conditions that are carefully kept out of corporate?dominated mass
media. "I hope to counter the passivity of television and also
to use video to challenge the accepted status quo 'truths' of various
social clich?s. I also want to demystify the media, challenging
the notion that important work can only be done by (industry) 'experts'."
(15) Nancy's work draws from community information
sources and experiences to weave a portrait of current events, often
involving community members themselves in the production of information
art works. Working in and with communities in Los Angeles since the
mid 1980s, Nancy has utilized video art, public access broadcasting,
computer-based information technologies, including the Internet, as
well as art galleries as vehicles for disseminating her work. Her recent
CD-ROM/Web work, Developing: The Idea of Home (16),
expands the idea of home as a traditionally domestic/female territory
into its broader social context: "As a resident of Southern California,
my own home area carries with it many other considerations such as water
procurement and use, destruction of fast-disappearing habitat, covenants
prohibiting certain lifestyle choices within an area, location of toxic
waste (and "greenwashing" campaigns to hide them), inflated
values and risky bank practices, tenant organizing techniques and alternative
home ownership schemes, etc." (17) Using associative
reading techniques, Developing: The Idea of Home incorporates
the Web as a means of maintaining an updated information resource on
the issues and groups contained in the CD-ROM ? linking living
information and real world activism into an art work that evolves as
the issues it presents change over time.
Constructing Communication
Networks
The construction of communication
networks ? perpetual communication systems ? as art, is an
extension of the idea that telecommunication events are communication
sculptures. As a sculptural form, communication networks address issues
of dissemination of ideas and of community building (for networks exist
only to the extent of their use). When successful, communication networks
blend into daily living, becoming a part of the social landscape: organic
sculpture that takes on a life of its own. Similar ideas have been applied
in the artist space movement and art publishing. Artists working with
a variety of new media and mass media technologies have developed continuous
communications networks.
Following
Electronic Caf?, Sherrie Rabinowitz and Kit Galloway realized
they needed to establish a continuous telearts venue to continue their
investigation of "image as place." Their early works, says
Sherrie, stand as "models of what is possible. After Electronic
Caf? '84, we realized that we needed to create a permanent
facility... We wanted to build a permanent public telecommunications
lab where we could connect with other people and build an international
network." (18) By 1995, Electronic Cafe International,
based in Los Angeles, had approximately 30 network affiliates in Brazil,
Denmark, Israel, New York, Toronto, and other locations around the world.
Since its founding, Electronic Caf? International has produced
an extensive range of live multi-point performances, involving virtual
reality technology, 3D multi-user navigable online worlds, telerobotic
devices, the Internet, and hybrids ? such as mapping the movements
of a live performer over the Internet to activate an avatar that performed
with a video rendered performer (1997).
Kunstradio-Radiokunst
(19), established by Heidi Grundmann in Vienna, Austria,
in 1987, as a forum for original artworks for radio, continues more
than a decade later as a vital space for networked sound projects that
travel both radio networks and the Internet. As producer and curator
of the program, Heidi's work included the production of Realtime
(1993), a live interactive work for radio and television, and Horizontal
Radio, a live 24-hour multi-media radio project. In 1999, she curated
Sound Drifting, an interdependent temporary system of international
remote sub-projects, which used a wide range of methods and approaches
to the generation, processing and presentation of data/sounds/images
to form an innovative nine-day long continuous online ? on site
? on air sound installation. Currently, Elisabeth Zimmerman is
the producer for Kunstradio, and Heidi's role is to consult on projects
and developments. While Heidi does not consider herself an artist, she
has established a space for art communication experiments within mass
media systems.
Nancy Buchanan's collaboration
with community activist Michael Zinzun to produce the monthly cable
show Message to the Grass Roots at Pasadena Community Access
Corporation is one example of artists' efforts to build an alternative,
community-based voice using mass media systems. The fact that the program
was produced continuously (1988-1998), rather than as a one-time event,
established it as a forum for community empowerment within a social
structure that overwhelmingly disempowers community experience. Message
to the Grass Roots still airs on PCAC; its programs on police brutality,
racism, South African liberation and other issues remain relevant. Community-based
media production workshops, also a component of Nancy and Michael's
collaboration, continue as well through the Coalition Against Police
Abuse and Community in Support of the Gang Truce, further strengthening
connections between local, national and international communities and
issues.
Prior to
widespread Internet access in First World countries, a number of women
artists and cultural workers actively participated in the construction
of computer-based communication networks. These include the Art Com
Electronic Network (ACEN), launched on the WELL (Whole Earth 'Lectronic
Link) conferencing system in 1986 as an online art publishing venue,
and quickly transforming into a "virtual artists' space" for
creative collaborations between artists and the cyberspace public. While
conceived by men, Carl Eugene Loeffler and Fred Truck, ACEN was designed
and implemented with the assistance of myself, Nancy Frank, Donna Hall,
Darlene Tong, and Lorna Truck. Artists Judy Malloy and Abbe Don also
played active roles as ACEN community members. In the early 1990s, Sue
Harris and Phillip Bannigan formed ArtsNet on Pegasus, the Australian
node of the Association for Progressive Communications (an international
network of conferencing systems for the social justice community). In
South Dakota, Anne Fallis operated the Dakota BBS, a project of American
Indian Telecommunications that provided online information services
to rural and tribal communities, and served as a distribution medium
for Native American clip art. Anne Focke took the lead in laying the
groundwork for Arts Wire (20), and I was the program's
first Network Coordinator, continuing to build Arts Wire's culturally
diverse community base. Arts Wire, a US-based online system for artists
and arts organizations, began in 1992 on The Meta Network.
ArtsNet
and Arts Wire were designed as broad-based networks to connect artists
and arts organizations across cultural, race, class, institutional roles
and discipline barriers. The idea was to construct a democratic communication
system that would enable the arts community (both were conceptualized
as national networks) to share ideas, exchange information and facilitate
arts advocacy (particularly crucial for the US arts community struggling
against the Christian right-instigated Culture Wars in the early 90s).
American Indian Telecommunications focused on addressing the cultural
and economic implications of new communications technologies for Native
Americans. As Jim May (Cherokee) pointed out in testimony to Congress:
"Not only are we not publishing materials about ourselves, but
also we do not have adequate access to reliable information from the
outside world. This is a serious problem since it affects our health,
our economic development, our education, and almost all those aspects
of our daily lives which we have in common with all people. We miss
out on opportunities to improve our lot by not being connected to electronic
resources." (21)
As Internet access has become
more commonplace in the First World, the methodology for building cultural
communications systems has changed. Rather than connecting computers
and telephone networks to build a network, artists tend to use existing
Internet infrastructure. Specialized electronic mailing lists and listservs
serving all kinds of cultural communities and communities of interest
proliferate, and are often so active that their members often lack the
time to participate in more general communication systems. The vision
of a new mass communications paradigm ? horizontal communications
among millions of people ? has in practice become more focused,
and exists alongside the commercial, broadcast models that mass media
and other corporations have brought to the World Wide Web.
Initiated
by Kathy Rae Huffman and Eva Wohlgemuth in 1996, Face Settings
(22) is a network project that combines dinner performances
with offline and online communication and community building, connecting
women in Belgrade, St. Petersberg, Bilbao, Glasgow and Vienna. The project
grew out of Eva and Kathy's observations about the status of women in
Russia, women's communication styles, and the lack of support for European
women to work with new communication technologies. "The objective
was to join real groups of women in Network strategies to expand female
connectivity, and to engage women in discussions of importance on local,
regional, national and international levels." (23)
Over several years' of dinner performances in different cities, Face
Settings explored how communication practices differ across cultures,
how women communicate differently than men on and offline; and sought
to encourage women to participate in the formation of "online culture."
FACES (24), an online mailing list that grew out of
the project, has become a community building mechanism of its own that
"connects women from areas that border on the fringe territories
(and concerns) of the European media centers." (25)
Weaving Networks
Communication networks form
an invisible geography that intersects the geography of physical place,
but is defined by political, economic and cultural systems. The interconnections
between communication networks and places enables a kind of conceptual
weaving: the opportunity to map the world according to different sensibilities,
to form reciprocal communications across geographic and political borders,
as well as perceptual and temporal borders. These net weavings are steps
towards an art that connects diverse modalities of living into a language
and experience that begins to articulate the whole; a kind of cubism
of social space, that not only reflects simultaneous diversities, but
initiates relationships between them in an art/life process.
Jennifer
Hall, Susan Imholtz and Joan Shafran conceived Netdrama in 1985,
as a "telecommunications project that develops the conceptual parameters
of electronic spaces for artistic use, defines the performance aspects
of creating online theatre, and tracks and documents the electronic
lives of characters created within the electronic networking environment."
(26) Written and performed on bulletin board systems
(BBS) across the east coast of North America in collaboration with online
communities, Netdrama flattened the hierarchy between audience
and artist, and enabled a theatre work to play a daily role in the lives
of online communities. Although framed as art ? Netdrama
producers posted announcements on participating BBS' ? the characters
performed on the same virtual stages as community members. "The
audience becomes gradually less aware that this character is simply
part of a performance, and begins to treat her more like a real member
of their electronic community," Jennifer writes about the character
Mindy (27). The art/life hybrid took on a life of
its own, independent of its initial creators: two years after the event
appeared to have ended, the producer discovered that "characters
are now self-propelled personas. Without the aid of designers, writers
or producers, the actors keep their characters alive by establishing
them on additional networks and inviting more people to participate
in the drama. Designers are found setting up scenarios for active audiences
on four separate networking systems. The two characters in love have
gone on to begin a new event where they now live the electronic lives
of their choice." (28)
Cultures
in Cyberspace, a project I organized in 1992, took the structural
form of an open panel developing within five online communities and
exchanged between them, to create a grassroots conversation across communities
on an issue that affected each of them. The panel was to discuss the
impact of cyberspace on cultural development:
As with multi-national
corporations, computer networks are drawing new lines of social organization....This
technology would seem to incur a new social order ? one based
on reciprocity and interaction, rather than imperialist domination....The
catch of course is that computer networks are not accessible to everyone....
What will happen to cultural groups that remain offline? Will cultural
groups that do access cyberspace lose their distinct identities through
a process of interaction? And, if so, is such an occurrence cultural
evolution or homogenization? (29)
I asked community members
at each online system to introduce and facilitate "local"
discussion: George Baldwin, Anne Fallis and Randy Ross on Dakota BBS
(a project of American Indian Telecommunications, South Dakota), Sue
Harris and Phillip Bannigan on ArtsNet (Australia), Joe Matuzak on Arts
Wire (US), John Quarterman on alt.cyberspace (USENET), and Judy Malloy
and Eric Theise in the Virtual Communities conference on the WELL. The
participating communities were culturally and geographically diverse,
as well as representing different types of online communities: local,
national, and international, communities of place and/or culture, as
well as distributed communities of interest. In realizing the project,
we ran into cultural differences and technical difficulties ? our
proposed USENET newsgroup to carry cross-system discussion threads was
denied distribution; one of the coordinators could not get online from
Italy to facilitate the alt.cyberspace discussion; discussion on several
systems was quite active, while on other systems there was little to
no activity, reflecting either the nature of the online communities,
the coordinator's available time, or the degree of relevance the project
had for the communities it sought to engage. The work itself revealed
very real social and technical borders in developing cross cultural
communications for discussion of communication policy issues at the
grassroots.
In 1993,
Aida Mancillas created a digital manifestation of Project Artnet
in the form of an electronic artists' book. Developed in collaboration
with Lynn Susholtz, "Project Artnet was designed to bring
together artists, community members, social service agencies and local
arts organizations as part of a collaborative effort to foster neighborhood
pride and cross cultural respect." (30) The project
engaged children living in an ethnically diverse inner city San Diego
neighborhood in learning about, documenting, and sharing their family
histories through interviews, drawing, and writing poetry. The telecommunications
component of Project Artnet connected children with people outside
their immediate neighborhood. Using an interactive conference on Arts
Wire, Project Artnet displayed poems and stories written by the
children. An interactive discussion item enabled Arts Wire members and
attendees of SIGGRAPH 1993 in Anaheim, California, to share their own
stories with the children. (Project Artnet was exhibited at SIGGRAPH
1993 as part of "Matrix: Women Networking," organized by Lucia
Grossberger Morales and myself.). As part of the project, the children
went online ? still a rarity in 1993. Aida described the impact
of the children's online experience as expanding their sense of space
? the world outside their immediate neighborhood became alive,
something they could participate in. (31)
Isabella
Bordoni weaves communication systems and perceptual structures. In 1985
she co-founded Giardini Pensili in Rimini, Italy, with Roberto Paci
Dal? as a theatrical ensemble that focuses on "investigation
of acoustical and visual perception, of language and communication systems,
new technologies and their relationships with memory and history."
(32) For the collaborative work Realtime (1993),
a Kunstradio-Radiokunst performance, Bordoni took care of the text and
its dramaturgy. The entire group of artists involved in Realtime
were both authors and performers; together they developed a shared telematic
stage for actors and the public in three Austrian radio and television
stations. As images, sounds and Internet data transmissions fed into
the network, robots and sound generators enabled artists in multiple
locations to modify and reciprocally control the development of events
in real time. For Isabella, who brings to telecommunications art a background
in writing and theatre, "...media art offers the possibility of
activating perceptual structures, and exploring models of associations
across disciplines, across diverse areas of knowledge." (33)
Like many
telecommunications artists, Andrea Sodomka prefers a collaborative approach
to making art ? in any medium. "Many of the structures of
telecommunications art, like the question of authorship or simultaneous
events, existed in my work long before I started to deal with new communication
technologies." (34) State of Transition
(1994), a project conceived by Andrea Sodomka, Martin Breindl, Norbert
Mather and Gerfried Stocker, utilized radio and the World Wide Web to
explore "forms of migration, highways, immigration rates, transit
spaces, crossing borderlines, transitional stages of all kinds [that]
were subject and structure of this live event." (35)
The virtual paths of the audience through the work wove into the fabric
of the event: when a visitor accessed the project's web server, a traceroute
routine began to analyse the route of that individual connection, resulting
in an "acoustical map" that marked their journey. Andrea views
the Web as having "different aesthetic and conceptual structures
than known before. A new language had to be learned. And creating this
new language was my main interest." (36)
Karen O'Rourke
started the project Paris-R?seau in collaboration with
the art group Art-R?seaux in 1994 "to realize an imaginary
portrait of Paris using the combined experiences of people who live
there and others elsewhere, who picture, each from his own particular
vantage point, travel in that city." (37) In
gathering data to map the portrait, Art-R?seaux "characters"
described former habitual itineraries, which were then documented by
"implacable photographers" who re-traced the routes. With
their bodies, travelling from the center of Paris outward, six "reporters"
left the Vid?otheque de Paris, taking photographs and making
videorecordings of their journey. On the Internet, Art-R?seaux
posted an information request, asking "informers" who believed
that they have met one of the "characters" to describe the
encounter. Making connections through history, the artists recorded
the itineraries of "the ancestors" of Paris ? from the
time of Saint Denis to Andre Breton. The resulting data was meticulously
catalogued on an initial CD-ROM in a parody of a guidebook, for public
perusal. "The would-be traveler will be taken aback by the sheer
quantity of all this rather useless information catalogued with such
precision...Nowhere will the traveler find the history of the Louvre,
or even the price of a decent hotel room." (38)
Paris-R?seau
maps the city as an overlapping accumulation of physical networks (streets,
subway routes, telephone lines), temporal networks (linkages across
generations that have lived in the same place), and memory (lived experience,
memories of lived experience, inventions, news).
Over several
years, Paris-R?seau has continued to expand and shift.
The artists' initial concern with process developed into a desire to
connect the fragments of collected data into a whole. Karen developed
a Paris-R?seau Web site that organized the data in juxtaposed
fragments, with linkages that at times seemed significant and sometimes
not. Paris-R?seau was redesigned and released in 2000
as a CD-ROM that provides four points of view from which to explore
the city, four different systems of navigation: perceiving, imagining,
exploring and transforming the objects on the screen. Data fragments
may reappear in different contexts, changing their meaning. The project
continues, as Karen describes it, as a "(net)work in progress,"
with a concurrent investigation into how to meaningfully archive or
represent a living information system. (39)
In Local
411, Janet Silk and Ian Pollock used San Francisco's public phone
system to expose the impact of a new downtown arts center on the lives
of the members of the community displaced by it. "We want to talk
about histories that can exist in the present and the psychological
dimension of the telephone network that speaks of vanished spaces that
remain in memory." (40) The artists used several
strategies to gather together the scattered memories of the vanished
neighborhood. They constructed fictional vignettes based on research
about the area and its former residents, recorded them in English, Spanish,
Mandarin and Tagalog, and made them accessible on a voice mail system.
"...one might start by hearing a story in English and then be exposed
to another language, much like how one might come across different languages
while walking down a busy street in San Francisco."(41)
The voice mail system also solicited listeners' stories, which were
added to the pool of memories and presented to subsequent callers. Lastly,
the artists gathered a group of performers to develop characters created
from the history of the place: "...people looking for friends or
lovers, individuals looking for buildings that were no longer there,
and ghosts haunting the phones." (42) The characters
placed calls to public telephones in the Yerba Buena area, and engaged
the person who answered in a conversation about the changes in the neighborhood.
"For example, one of the performers would ask to speak to a specific
person by name ('Is Jeff there?'). Then when the person who answered
the call would report that the person was not there ('Hey man, this
is a park'), the response was a lead into conversation about the neighborhood
and people that used to live there." (43) Janet
and Ian report that these one-on-one performances enabled audience/participants
to explore the issues of dislocation and gentrification in depth. Local
411 reveals the multiple layers of an urban place and the complex
issues of urban development ? the destruction of one neighborhood
for another, particularly questioning the role of art in the gentrification
process.
Day
Without Art Web Action (44) engages artists and
AIDS activists together in shaping a public place on the Web for people
to mourn the people who have died, to find critical medical information,
to "seek out services, find community, to become an electronic
activist..." (45) Organized annually by Carol
Stakenas at Creative Time in New York since 1995, DWA Web Action
coincides with the Day Without Art held on December 1. Carol
works with artists to design Web works for each year's event, and has
accumulated an extensive collection of links to AIDS information resources
and activist web sites. One recent art project, The Wish Machine,
developed by Chrysanne Stathacos, invites the public to "submit
a wish to activate the powerful energy of imagination and hope."
(46) The wishes are posted to the site, articulations
of a communal ritual that brings people together and encourages action.
"To wish, or desire, becomes especially resonant against the broad
continuum of how the HIV/AIDS pandemic continues to effect our lives
and our culture from the promising news of a possible vaccine to the
ominous certainty that this fatal virus is continuing to spread."
(47) The project also facilitates political action
across the Web ? Carol invites other Web site producers to participate
in the Day Without Art by adding the Day Without Art logo and
link to their home pages for the day. "Several sites employed a
more radical approach which echoed the classic DWA shrouding
ritual. They disabled entry to their web site and simply displayed the
linked DWA logo on a black background for the day. Other sites opted
for an elegant solution that didn't deny access to their site by placing
the DWA logo on a special buffer page for the user to 'pass through',
yet held their attention for a moment to consider the special focus
of the day." (48)
In 1996,
Austrian sound artist Elisabeth Schimana (49) created
the fugue, a score for four remote conductors whose commands
are interpreted live in a concert that occurs simultaneously on air,
online and on-site, with collaborators Michael Moser (musical concept
and violoncello), Ludwig Zeininger (sampler), Peter Machajdik (electric
guitar), Fuchs/Eckermann, Andrew Bentley, Karl Petermichl and Paul Modler
(conductors), Martin Leitner (technical director), August Black (web
design), and Martin Schitter (score programming).
The
Scene
is the place ? where the river
March joins the Danube, forming
the political border between
Austria and Slovakia. On the
Austrian side is a small belt of the
Au. Opposite this, on the
Slovakian side is the limestone hill
of Devin telling the story of
permanent settlement since the
stone age.
The Bridge
a boat ? as a connecting point, will
be located on the mouth of the
March. Here, 4 musicians will play
and receive commands via internet
from 4 separate conductors.
The Sounds
environmental sounds, cello,
sampler, vocals, electric guitar
The Musical Structure
the fugue ? the fleeing of voices
from each other. The theme of the
fugue is the break, followed by the
instrumental answer to the place.
The Sound Projections
to the radio, the internet, and the
promenade of speakers along the
river bank of Devin
(50)
The performance
is a dialogue between the sounds of the place and the musicians' response.
Schimana writes, "Each voice in this piece has its own theme. These
sounds are taken live from the acoustic environment of the place of
our performance via microphones. There are sounds from the ship (engine
room), the AU (birds, trees, wind), the water (the river March), and
Devin (the audience). The musicians had to find an instrumental answer
to the place: the five models. These complex sound structures are together
with the themes the basic sound materials of the piece." (51)
Identity
In a networked, mediated
world, what happens to the identities that we have formed across history,
identities shaped by our physical, local communities and cultures? While
broadcast media, controlled by powerful corporate interests, reflects
a narrow spectrum of human experience and perspectives, the relatively
open territory of the Internet has held a promise for expanding that
spectrum. Conversely, as a media environment in which identity is often
articulated through language, rather than physical presence, the Internet
has also provided a place to explore new identities and to expose the
ways in which identity is constructed. Relationship to identity, historically
rooted in physical place, defined by physical appearance, and politically
impacted by physical manifestations of power and aggression, is a cultural
battlefield in cyberspace. Will cyberspace simply mirror our "real
world" legacy of identity marginalization, or can it be made a
place to transform culture erasure ? and ensure a way of viewing
that embraces diverse histories and systems of knowledge?
"I
am Oglala Lakota and come from a culture that is rich in philosophy
and thought and I was raised up in the 'old way' where women are considered
to be the backbone of the family. My work simply reflects my life and
self expression. I consider this feminist movement as belonging more
to the white man," writes Lorri Ann Two Bulls. (52)
In 1993, she created over 100 digital drawings using NAPLPS, a computer
graphics program designed for the videotext industry. At that time,
NAPLPS was perhaps the only graphics tool that allowed for images to
be viewed online, and was not widely used: English text was the dominant
communications medium on computer networks. Lorri Ann's digital drawings
depicted Native American themes ? "drums, dancers, bead work,
traditional costumes" (53) ? and were produced
to be sold, as part of a Native American clip art catalog that Anne
Fallis was developing. The drawings were distributed as share art (view
for free, download for $25) on Dakota BBS. While other image formats
of the time allowed computer graphics to be transported over computer
networks, for downloading and viewing offline, NAPLPS viewing software
(distributed as shareware), allowed people to see the digital images
drawn online right before their eyes, establishing an immediacy of visual
communication. The drawings by Lorri Ann and other Native American artists
not only explored new methodologies of cultural exchange, but established
a culturally appropriate communications system emphasizing visual rather
than text?based communications. (54) As Lorri
Ann points out, "In hindsight, Anne was probably at the cutting
edge of what was to come in computer clip art and saw ahead of her time
because now Native American clip art is widely sought after." (55)
Unfortunately, Lorri Ann experienced the down side of online art distribution:
her works were copied and sold by others without permission and with
no remuneration to her. In 1993, the digital medium was too new for
her to mount an effective legal battle against copyright infringement,
and since then, she has focused on creating computer art offline (protected
under traditional copyright law) and her handmade painted jewelry business.
Jacalyn
Lopez Garcia writes, "As we crossed the Mexican border the border
patrol would ask me my citizenship. I would reply, 'American' because
my parents taught me to say that. But in California, people would ask
me 'What are you?' I guess they didn't quite know how to ask 'Are you
American?' I would proudly reply, 'Mexican'. It wasn't until I became
a teenager that I claimed I was Mexican-American...it wasn't until I
became a reentry student at UC Riverside (in the 90s) that I developed
a Chicana consciousness." (56) Jacalyn developed
her work Glass Houses (57) in 1997 as a self-portrait
that would tie her personal experiences and issues of identity with
broader issues of "race, class, acculturation and nationalism."
(58) Yet she struggled with doubts about using her
family history as the basis of the work: the ethics of revealing painful
family memories for public viewing. Ultimately deciding to proceed with
the work, Jacalyn designed a Web environment that is mapped from the
floor plan of her own home. By leaving a house key under the doormat,
and inviting the public to enter as house guests who are free to wander
through her home, Jacalyn creates a friendly and intimate space in which
to experience her stories. Glass Houses is also a conversation
space: in the kitchen, house guests can leave their own comments for
Jacalyn and other visitors to read. The power of the work becomes clear
in the comments from house guests, many of whom reveal their own struggles
with similar issues. For Jacalyn, the decision to tell her own stories
publicly is validated in these messages, which she reads with her mother
"out loud as tears roll down our faces." (59)
Mother
Millennia (60) is a collaborative work conceived
by Carolyn Guyer that weaves personal stories into a communal, planetary
portrait of mother. "Remembering our mothers," Carolyn writes,
"or hearing older relatives remember their mothers, is a human
commonality that will never sound the same twice, but will always resonate
with the memory and desire we all use to create ourselves." (61)
For Carolyn, an important key to the work as a successful cross-cultural
experiment is that it holds two viewpoints simultaneously: that of specific
individual experiences, as well as a vast composite that forms the whole
? our global conception of mother. To underscore this point, she
uses NASA photographs of earth viewed from space as the visual context
for the work, a reminder "of that process of combining two viewpoints,
and that, in an ancient sense, we all share the same mother." (62)
Mother Millennia invites visitors to the web site to contribute
stories about their mothers ? images, texts, multi-media, multi-lingual,
essays, fictions, poems; the form limited only by the Web itself. But
the project also links to the earth; Carolyn seeks stories from people
who do not have access to the Internet. The portrait of Mother has multiple
points of entry. One may find a story by going to the story index, where
each story is alphabetized and listed with author, language, medium,
type (essay, poem, etc); or by looking up the list of authors. Alternatively
one might meander through the stories thematically or geographically,
or by following what Carolyn calls "idiosyncratic" links of
her own choosing. Started in 1997, the project continues. While Carolyn
serves as project editor, participants also shape editorial direction.
For example, Mother Millennia includes a thematic thread of stories
about fathers because contributors not only wrote stories about their
fathers, but insisted that fathers be included.
In 1994,
Nina Sobell and Emily Hartzell created a virtual ParkBench (63)
that provides people in New York City with open access to the Internet
as well as the ability to see and communicate with each other using
videoconferencing and a collaborative drawing space. "In a city
where strangers rarely talk to one another on real park benches, ParkBench
would be a safe place to congregate in cyberspace." (64)
ParkBench also provides a platform for the public to remotely
access an online performance series called ArTisTheater. With
the use of a telerobotic video camera, Nina and Emily have developed
a number of performances that explore identity, voyeurism, and power
in digital space. In Alice Sat Here (1995), a telerobotic video
camera engages on site and online audiences in riding a wireless vehicle
named VirtuAlice. The online audience, using remote control, determines
the direction the vehicle will take. The on?site audience drives
the vehicle, acting as "chauffeur" for the remote user. During
a Web performance in 1997, Web viewers watched Nina and Emily through
an active female gaze: "The camera moves from our eyes to our mouths
to our hands to the work, as Nina sculpts Emily drawing Nina. The female
gaze is perceived as observation in the art making process. The cameras
establish a rhythm with their movement; they record the physical process
of perception and representation. Eyes move to observe and record, mouths
move involuntarily, hands move to coax form out of media, and the work
records the materialization of the process. Through observing one another
we discover ourselves, and as the piece progresses each artist appears
on the opposite screen, in the hands of the other." (65)
VNS Matrix
was a group of Australian cyberfeminist artists that was active from
1991-1997. Group members were Virginia Barratt, Francesca da Rimini,
Julianne Pierce and Josephine Starrs. VNS Matrix presented several installations,
events and public art works, involving new media, photography, sound
and video. The impetus of the group was to "investigate and decipher
the narratives of domination and control which surround high technological
culture, and explore the construction of social space, identity and
sexuality in cyberspace." (66) The project which
they pursued was one of debunking the masculinist myths which might
alienate women from technological devices and their cultural products.
They believed that women who hijack the tools of domination and control
introduce a rupture into a highly systematized culture by infecting
the machines with radical thought, diverting them from their inherent
purpose of linear topdown mastery.
VNS Matrix' "Cybermanifesto
for the 21st Century" articulates a cyberfeminist identity and
subverts the language of capitalist technoculture:

(67)
Along with
Sadie Plant, VNS Matrix coined the term "cyberfeminism" in
the early 1990s. Their Internet-based works include "c o r p u
s f a n t a s t i c a M O O," an interactive text-based environment
designed as the interior of a body. Visitors enter and traverse the
body at will, using it as a locus point for engaging in discussion about
gender and cyberspace. "'c o r p u s f a n t a s t i c a M O O'
is a colonized body, where entities without number meet. You may not
understand some of the language you encounter in this body, and it would
be advisable to familiarize yourself with other methods of constructing
meaning. Never assume that you are speaking to a member of a privileged
class, race, gender or species. We provide mindnet access for entities
with particular needs. What resident or guest entities say or do may
not always be to your liking. Beware ? there is no moral code in
this 'place'." (68)
Structuring Language
Telecommunication systems
are designed environments. While many of the tools are conceptualized
with utility in mind, they reflect the cultural and political biases
of their designers and developers. The Internet of the late 1990s is
an information/communications space that is deterritorialized in the
sense that it is non-physical and crosses geographic borders. Yet the
concept of deterritorialization obscures the Internet's extreme territoriality:
access is heavily dependent on wealth, class, and technical literacy.
Furthermore, the structure of the system is very consciously driven
by corporations seeking to build new methodologies of gathering and
using demographic information to target product sales, to entertain
and seize "eyeballs" as they disparagingly describe visitors
to their Web sites, and to be more "efficient" by developing
information delivery systems that displace workers. The communication
exchange that evolves from such goals is often manipulative and frequently
covert, a linguistic structure that turns people into consumption targets.
While women's telecommunication works in general challenge the structure
of corporate-designed communications systems, some women artists work
in particular on designing new media tools and linguistic systems that
have a non-hierarchical agenda.
Judy Malloy's
work extends from developing text-based art works that mimic human thought
processes to developing linguistic structures for the Web in collaboration
with Cathy Marshall. "For many years, I had been working on a series
of artists books which attempted to simulate our fragmented, random,
repetitious, non-sequential human memory patterns ? using card
catalog containers or electromechanical address books. I saw that ?
in tandem with interactive, community-based publication ? computer-mediated
telecommunications made possible these nonsequential or simultaneously
parallel narrative structures which I sought. Uncle Roger, begun
on ACEN in 1986, used a database linking structure similar to what is
now called hyperfiction," writes Judy Malloy.(69)
Uncle Roger (70) is a narrative told by Jenny,
who views the technoculture of Silicon Valley from her experience as
a baby sitter and clerical worker. The narrative is comprised of three
"files," each a compilation of story fragments. Files 1 and
2 are accessible by keywords ? Jenny's experience with particular
characters or places. The reader thus chooses a path through the story,
at times, like Jenny's memory, calling up a repeated fragment. File
3 uses a random number generator to recall Jenny's memories much as
she remembers them herself. This method of storytelling is for Judy
a consciously feminist approach toward writing: "[My] hypernarratives
Uncle Roger, Its Name Was Penelope, The Yellow Bowl, Forward
Anywhere (with Cathy Marshall), L0VE0NE and The Roar of
Destiny Emanated from the Refrigerator are based on the feminist
approaches of making the woman the subject rather than the object of
the work, of connecting the reader with woman's lives and thoughts;
of validating daily and personal experience as a way of understanding
and expressing a culture; of creating a collaborative and/or interactive
environment." (71)
Forward/Anywhere
(72), a collaboration between Judy Malloy and Cathy
Marshall, began as a communication exchange between an artist and a
researcher who had just become acquainted. The project was a response
to Xerox PARC's Artist-In-Residence program, which was designed to build
bridges between artists and research scientists. Judy and Cathy's exchange
of "lexia" or screens, which transpired via email over two
and a half years, drew from each participant's life experiences, "with
new content arising through association." (73)
When they sought to design the exchange for a Web environment, they
looked for ways to represent for the reader their own experience of
the stories unfolding, as well as to offer a more active role for reading
the text than typical Web hypertext links. The Web implementation that
Judy and Cathy designed uses a "Forward" link to enable the
reader to follow the associative process that the authors employed.
An "Anywhere" link employs a random number generator to allow
the reader to jump around in the text, providing a reading experience
that approximates the repetitive way that memory works. "Lines"
gives the reader the option of entering a term of their own choice,
and retrieving all references to that term as one line text fragments,
links to the stories in which they appear. As Cathy Marshall writes,
"Clicking, changing channels, and ? in a most unholy appropriation
of verbs ? surfing have, then, become the common modes of interaction
with texts. Choice equates with interaction: 'I click, therefore I am'
may well be the slogan of the Pepsi Generation. But link following can
be (and often is) a very passive form of engagement." (74)
Forward/Anywhere, however, shapes an active reading methodology
that restructures the power dynamics between reader and writer.
Do While
Studio, directed by Jennifer Hall in collaboration with Blyth Hazen,
Education Coordinator, Joan Shafran, Principal, and others, provides
an organizational framework to nurture artist-industry collaborations
as a way of shaping communications tools and providing artists a means
of financial sustainability. "Do While Studio is a small and focused
community offering an alternative to the way technology is assimilated
in day-to-day art practice," write Jennifer and Blyth. (75)
Rather than exploiting new technological tools for their artistic potential,
Do While takes the tactic of consciously designing the tools that will
define how we communicate online. One artist-industry collaboration
involved the development of video conferencing tools to create a World
Wide Simultaneous Dance on the Internet. Laura Knott, the coordinating
artist-in-residence at Do While Studio worked with Tim Dorcey of BoxTop
Interactive, who was leading the development of iVisit a videoconferencing
package. With the software still in beta, Laura and Tim were able to
discuss and reconstruct the underlying values and philosophies built
into the tool. In describing the framework for Do While Studio's work,
Jennifer Hall writes about the social role of artists in an information
age: "Participation in the new global dialog demands the ability
to navigate through massive quantities of information while reassessing
notions of space and time. We find ourselves immersed in a tremendous
volume of disconnected ideas. Artists have responded to the information
complex by developing a new working paradigm: connecting chunks of data.
We have become concerned not with a specific piece of information, or
a particular image, but with the changing relationships of elements
within an overall structure, with customized views, and with the coherent
transmission of ideas from one place and time to another. The data that
is collected, as well as the information systems that explore and reveal
the data, shape our social perception." (76)
In the context of current global Internet technology and policy developments,
Do While's work represents an important strategy for constructing a
socially beneficial communications system from a creative, culturally
grounded perspective.
Looking Back, Moving Forward
The women artists who are
shaping the undefined and shifting territory that comprises our contemporary
media landscape have taken significant steps in redefining ways that
mass communication systems can be designed, as well as redefining the
hierarchical standard in Western art production. Their works embody
reciprocity with communities and people, charting an important model
for cultural and political power ? one that relies on inclusion,
on multiple parts forming a whole. In developing this work, women artists
often step outside the traditional territories of art-making, collaborating
with community-based organizations, social justice activists, scientific
researchers, industry, the education system. Their art is frequently
woven into the fabric of daily living. While one can look at these works
as being feminist in their approach to voice and power, not all of the
artists define their work as feminist in content or intent. Some identify
more closely with their culture than with gender, viewing feminism as
a "white" influence. Others explore non-hierarchical communications
concepts ? collaboration, networked communication, dispersed authorship,
public art ? without attaching a feminist significance to their
work. And there are still others who consider their work feminist, whether
or not its content specifically explores gender issues.
Telecommunications art has
been accused, with some validity, of being an elite art form, due to
the cost of tools and access to cyberspace. Our work, open as the Internet
is today, is still not open to all. Those of us who work with electronic
telecommunications tools wrestle with the tension of trying to shape
democratic communication systems in an environment that excludes on
the basis of wealth, knowing that women are the majority of the poor.
Our work has not yet impeded the increasing centralization of media
corporations or the privatization of communication networks; the advance,
as VNS Matrix calls it, of Big Daddy Mainframe.
As Karen
O'Rourke points out (77), there remains a tension
in collaborative telecommunications works ? they still often have
an individual artist's name attached to them (whether initiated by men
or women). What is the role of the public that we invite to be artists
with us? Lorri Ann Two Bulls' experience with her online work being
sold without remuneration is a painful reminder that we have not moved
beyond cultural exploitation. As artists seek ways to restructure power
and to collaborate with others in the creative process, we must be mindful
of the rights of our collaborators.
What women telecommunications
artists have achieved is to create spaces for horizontal communication,
understanding that this implies a new language and a new set of relationships.
We have connected our work to other people, extending beyond our selves,
drawing from many individuals' lived experiences as the basis for making
art that authentically reflects the multiplicity of all of us.
Notes
1.
Anna Devere Smith quoted in "Enter, The Audience: Trying to Gather
Everyone In," by Sarah Boxer, New York Times, August 29,
1998.
2. Armand Mattelart, Mapping World
Communication: War, Progress, Culture, translated by Susan Emanuel
and James A. Cohen (Minneapolis, MN: University of Minnesota Press,
1994), p. 6.
3. See Edward S. Herman and Robert
McChesney, The Global Media: The New Missionaries of Global Capitalism
(London and Washington: Cassell, 1997) and "Towards a Democratic
Media System: Interview with Robert McChesney," Corporate Watch
(http://www.corpwatch.org/trac/internet/corpspeech/mcchesney.html)
4. Bertolt Brecht, "The Radio
as an Apparatus of Communication," translated by John Willett,
in John G. Hanhardt ed., Video Culture: A Critical Investigation
(New York: Peregrine Smith Books/Visual Studies Workshop Press, 1986),
p. 53.
5. Alice Embree, "Media Images
1: Madison Avenue/Brainwashing??The Facts," in Robin
Morgan ed., Sisterhood is Powerful: An Anthology of Writings from
the Women's Liberation Movement (New York: Vintage, 1970), p. 181
& 183.
6. Coco Fusco, "At Your Service:
Latinas in the Global Information Network," keynote lecture at
the International Symposium on Art, Science and Technology 1998 (http://www.hkw.de/forum/forum1/doc/text/fusco-isea98.html).
7. Sherrie Rabinowitz in interview
with author, 1999.
8. Electronic Cafe International,
"Telecollabrative Art Projects of ECI Founders Galloway and Rabinowitz,
1977 To Present" (http://www.ecafe.com/getty/table.html).
9. Sherrie Rabinowitz, email with
author, 2001.
10. Sarah Dickenson & Marilyn
Schaffer, "Art, Images, Communications and Children" in Roy
Ascott and Carl Eugene Loeffler, eds., Connectivity: Art and Interactive
Telecommunications, Leonardo, Vol.24, No. 2., (1991), p. 189.
11. IBID, p. 190.
12. Judy Malloy in interview with
author, 1999.
13. Judy Malloy, Bad Information
(http://www.well.com/user/jmalloy/bad.html)
14. IBID
15. Nancy Buchanan in interview
with author, 1999.
16. The Web component of Developing:
the Idea of Home is at http://cmp1.ucr.edu/buchanan/Index.html.
17. Nancy Buchanan in interview
with author, 1999.
18. Sherrie Rabinowitz in interview
with author, 1999.
19. Kunstradio-Radiokunst, http://kunstradio.at.
20. Arts Wire (http://www.artswire.org).
21. Jim May, American Indian Library
Association Testimony to Congress, quoted in George Baldwin, "Networking
the Nations: Information Policy and the Emerging Indian Network Marketplace,"
Journal of Navajo Education, Vol IX, No. 2 (Winter 1992), p.
48.
22. Kathy Rae Huffman and Eva Wohlgemuth,
Face Settings (http://thing.at/face).
23. Kathy Rae Huffman, "Face
Settings: An international co-cooking and communication project
by Eva Wohlgemuth and Kathy Rae Huffman."
24. "FACES" is a female-only
mailinglist to discuss art, communication and online policy. To join
contact listowners.
25. Eva Ursprung, unpublished communication,
quoted in Kathy Rae Huffman, "Face Settings: An international
co-cooking and communication project by Eva Wohlgemuth and Kathy Rae
Huffman."
26. Jennifer Hall, "Netdrama:
An Online Environmental Scheme," in Roy Ascott and Carl Eugene
Loeffler, eds., Connectivity: Art and Interactive Telecommunications,
Leonardo, Vol.24, No. 2., (1991), p. 193.
27. IBID, p. 194.
28. IBID.
29. Anna Couey, Cultures in Cyberspace
invitation to participate, 1992.
30. Aida Mancillas and Lynn Susholtz,
"Project Artnet: Building Community through Shared Histories,"
project description, 1993.
31. Aida Mancillas in conversation
with the author following the event, 1993.
32. Isabella Bordoni in interview
with the author, 1999.
33. IBID, translated from Italian
by the author, 1999: "Credo che un grande vantaggio dell'arte dei
media sia la possibilit? che ha di attivare strutture della percezione,
esplorare modelli di associazione tra discipline, tra aree diverse del
sapere."
34. Andrea Sodomka in interview
with the author, 1999.
35. IBID.
36. IBID.
37. Karen O'Rourke, "Paris
R?seau: Paris Network," in Leonardo, Vol. 29,
No. 1 (1996), p. 51.
38. IBID, p. 55.
39. Karen O'Rourke, "Paris
R?seau: (net)work in progress," Artificial Intelligence
& Society, 2000.
40. Ian Pollock and Janet Silk,
"Local 411: Private Conversations in Public Space,"
in Words on Works (San Francisco: ISAST, 1998), p. 296. Also
on the Web at http://mitpress.mit.edu/e-journals/Leonardo/isast/wow/wow303/local.html.
41. IBID.
42. IBID.
43. IBID.
44. Day Without Art Web Action,
http://www.creativetime.org/dwa/.
45. Carol Stakenas, "Crossing
the Threshold: Examining the public space of the Web through Day
Without Art Web Action," 1998.
46. IBID.
47. IBID.
48. IBID.
49. Elisabeth Schimana, http://elise.at
50. Elisabeth Schimana, The Fugue,
http://thing.at/orfkunstradio/RIV_BRI/PROJECTS/schimana/openfrm.html
51. IBID, http://thing.at/orfkunstradio/RIV_BRI/PROJECTS/schimana/score.html
52. Lorri Ann Two Bulls in interview
with author, 1999.
53. IBID.
54. Randy Ross (Oglala Sioux) described
the importance of visual communication for Native Americans as follows:
"I remember listening and watching my grandfather speak in his
Native language to his peers, and of their responses to him. There was
a lot of use of hands, arms, facial expressions, intonations, his eyes,
that made the language come alive, a[nd] as a result a very few words
had a lot of meaning and depth. Even in the music he sang, the words
were short, but the song meant quite a bit about a particular situation.
For American Indians who still speak their language, I don't know of
any computer program that can enhance the totality of language and music
through the keyboard. Even the translation of Indian music to euro-standards
on a keyboard does not work! Perhaps there is some hope in the new graphics
programs that can be used online such as art graphics, pictorials, the
creative of native languages online, etc.," in Cultures in Cyberspace,
organized by Anna Couey, 1992.
55. Lorri Ann Two Bulls in interview
with author, 1999.
56. Jacalyn Lopez Garcia, "Pushing
the Boundaries of the Internet: Glass Houses," 1998.
57. Jacalyn Lopez Garcia, Glass
Houses, http://www.cmp.ucr.edu/students/GlassHouses.
58. Lopez Garcia, "Pushing
the Boundaries," 1998.
59. IBID.
60. Carolyn Guyer, Mother Millennia,
http://www.mothermillennia.org.
61. Carolyn Guyer, "More About
Mother Millennia," http://www.mothermillennia.org/moreabout.html
62. IBID.
63. Nina Sobell and Emily Hartzell,
ParkBench, http://www.cat.nyu.edu/parkbench/.
64. Emily Hartzell, "Nina Sobell
and Emily Hartzell: Collaborators in Art with Technology," 1998.
65. Nina Sobell and Emily Hartzell,
artists' statement, 1997.
66. VNS Matrix, "Dirty Work
for Slimey Girls," http://sysx.org/vns/.
67. VNS Matrix, "Cybermanifesto
for the 21st Century," http://sysx.org/vns/manifesto.html
68. VNS Matrix, c o r p u s f
a n t a s t i c a M O O, http://sysx.org/vns/corpus.htm
69. Judy Malloy in interview with
the author, 1999.
70. Judy Malloy, Uncle Roger,
is being adapted for the Web, and is located at http://www.well.com/user/jmalloy/party.html.
71. Judy Malloy in interview with
the author, 1999. The works she refers to are on the Web at http://www.well.com/user/jmalloy/awquilt.html.
72. Judy Malloy and Cathy Marshall,
Forward/Anywhere, http://www.csdl.tamu.edu/~malloy/html/beginning.html.
73. Judy Malloy in email with the
author, 2001.
74. Cathy Marshall, "Subverting
the Link," 1998.
75. Jennifer Hall and Blyth Hazen,
"The Community of Do While Studio," 1998.
76. IBID.
77. Karen O'Rourke, "Paris
R?seau: Paris Network," in Leonardo, Vol. 29,
No. 1 (1996).
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